Some sound effects, such as when collecting rings and emblems, were lower in pitch, while the losing rings sound effect was higher in pitch. Cutscenes ran at a lower framerate, but this seemed to have been intended, for cinematic purposes. Unfortunately, due to hardware limitation, the game frequently skipped frames, usually in an uneven pattern (causing noticeable choppiness), even in places where few objects were displayed, and/or where the Dreamcast version did not slow down (however, some effects that caused slowdown before do not affect the framerate in the GameCube version).
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